Holger's
Java API
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

H

handleItem(ActionEvent, RSSItem) - Method in interface com.antelmann.net.RSSMenu.ItemHandler
 
handleLogException(Logger, LogException, LogWriter) - Method in class com.antelmann.net.mail.JEmailWatcher
 
handleLogException(Logger, LogException, LogWriter) - Method in interface com.antelmann.util.logging.LogExceptionHandler
is called when a logger encounteres a LogException while the handler logs an entry.
handleMessage(Object, NetConnection) - Method in class com.antelmann.game.GameServer
 
handleMessage(Object, NetConnection) - Method in class com.antelmann.game.JPlayerClient
 
handleMessage(Object, NetConnection) - Method in class com.antelmann.net.ChatServer
 
handleMessage(Object, NetConnection) - Method in class com.antelmann.net.JChat
 
handleMessage(Object, NetConnection) - Method in class com.antelmann.net.JMessenger
called internally to handle messages
handleMessage(Object, NetConnection) - Method in class com.antelmann.net.NetConnectionAdapter
 
handleMessage(Object, NetConnection) - Method in interface com.antelmann.net.NetConnectionHandler
called when a message is received by the given NetConnection object
handleMessage(Object, NetConnection) - Method in class com.antelmann.timeregister.PunchDBServer
 
handleMessage(Object, NetConnection) - Method in class com.antelmann.util.logging.LogNetPropagator
simply responds with a 'message received' object to enable connection verification and closes the connection on IOException
handleMessage(Object, NetConnection) - Method in class com.antelmann.util.logging.LogNetReceiver
if msg is a serialized LogEntry, it will be logged to the logger; everything except a serialized LogEntry is ignored (including exceptions).
handleMessage(Object, NetConnection) - Method in class com.antelmann.util.logging.SocketLogListener
 
HANDSHAKE - Static variable in class com.antelmann.game.GameServer
this Handshake must be used when creating connections to this server
handshake() - Method in class com.antelmann.game.SocketPlayer
 
HANDSHAKE - Static variable in class com.antelmann.net.ChatServer
 
Handshake - Interface in com.antelmann.net
defines the process on how a party can determine whether the connection party is a valid counterpart.
HANDSHAKE - Static variable in class com.antelmann.timeregister.PunchDBServer
 
handshake - Static variable in class com.antelmann.util.logging.LogNetPropagator
 
handshake - Static variable in class com.antelmann.util.logging.SocketWriter
 
HandshakeException - Exception in com.antelmann.net
A HandshakeException is thrown to indicate that a handshake of a SocketConnection was not successful due to signatures that do not match.
HandshakeException() - Constructor for exception com.antelmann.net.HandshakeException
 
HandshakeException(IOException) - Constructor for exception com.antelmann.net.HandshakeException
 
HandshakeException(Throwable) - Constructor for exception com.antelmann.net.HandshakeException
 
hasCategory(String) - Method in class com.antelmann.calendar.CalendarEntry
 
hash(String) - Static method in class com.antelmann.util.Strings
returns a human readable digest of the given string based on MD5 and ASCII encoding
hashCode() - Method in class com.antelmann.calendar.Alert
hashes based on execution time
hashCode() - Method in class com.antelmann.calendar.CalendarEntry
based on the id
hashCode() - Method in class com.antelmann.calendar.Holiday
 
hashCode() - Method in class com.antelmann.calendar.TimeInDay
 
hashCode() - Method in class com.antelmann.cddb.CDDBRecord
hashes the discID
hashCode() - Method in class com.antelmann.cddb.CDID
hashes the discID
hashCode() - Method in class com.antelmann.cddb.Composition
 
hashCode() - Method in class com.antelmann.cddb.Contribution
 
hashCode() - Method in class com.antelmann.cddb.Genre
 
hashCode() - Method in class com.antelmann.cddb.Resource
 
hashCode() - Method in class com.antelmann.cddb.Role
 
hashCode() - Method in class com.antelmann.cddb.Track
 
hashCode() - Method in class com.antelmann.game.chess.ChessGame
 
hashCode() - Method in class com.antelmann.game.fourwins.FourWinsGame
experimental, but working
hashCode() - Method in class com.antelmann.game.HighscoreEntry
 
hashCode() - Method in class com.antelmann.game.mine.MineSweeper
 
hashCode() - Method in class com.antelmann.game.MoveTemplate
 
hashCode() - Method in class com.antelmann.game.muehle.MuehleGame
still experimental
hashCode() - Method in class com.antelmann.game.puzzle.Solitaire
still experimental at this point
hashCode() - Method in class com.antelmann.game.puzzle.TilePuzzle
rather experimental at this point; needs to be tested for efficiency
hashCode() - Method in class com.antelmann.game.quiz.Question
 
hashCode() - Method in class com.antelmann.game.reversi.ReversiGame
experimental
hashCode() - Method in class com.antelmann.game.ttt.TickTackToe
It's just some number derived from a portion of the board; not guaranteed to be unique for every game, but guaranteed to always be the same for the same board.
hashCode() - Method in class com.antelmann.License
 
hashCode() - Method in class com.antelmann.mgmt.EntityImpl
 
hashCode() - Method in class com.antelmann.net.mail.Email.Header
 
hashCode() - Method in class com.antelmann.net.URLCache
hashes based on the embedded URL
hashCode() - Method in class com.antelmann.timeregister.PunchData
 
hashCode() - Method in class com.antelmann.timeregister.WorkUnit
 
hashCode() - Method in class com.antelmann.timeregister.WorkUnitValidator.CheckInterval
 
hashCode() - Method in class com.antelmann.timeregister.WorkUnitValidator
 
hashPassword(char[]) - Method in class com.antelmann.mgmt.UserImpl
provides the hashing used in this implmenentation (which a subclass may override)
hasMoreArguments() - Method in class com.antelmann.cddb.ArgumentParser
 
hasMoreElements() - Method in class com.antelmann.util.AbstractIterator
 
hasMoreElements() - Method in class com.antelmann.util.Permutation
 
hasNext() - Method in class com.antelmann.util.AbstractIterator
 
hasParent(File) - Method in class com.antelmann.io.MyFile
returns true only if this MyFile is in the given dir (or sub-dir)
hasStatusBar - Variable in class com.antelmann.util.gui.JMainFrame
 
hasStatusBar() - Method in class com.antelmann.util.gui.JMainFrame
returns true if the object was constructed with a status bar displayed at BorderLayout.SOUTH of the content pane
HEARTS - Static variable in class com.antelmann.game.card.Card
 
helper - Variable in class com.antelmann.sql.BaseRowMapper
 
helper - Variable in class com.antelmann.sql.JDBCRowProxy
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.awari.AwariPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.BookPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.card.BJCheater
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.card.BJPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.checkers.CheckersPlayer
seems effective for the opening, but not sufficiently discriminating in the end game
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.chess.ChessPlayer
this heuristic still needs some major work; it only looks at piece value at this point
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.fourwins.FourWinsPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.gomoku.GomokuPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.muehle.MuehlePlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in interface com.antelmann.game.Player
This function - often used as a callback function - evaluates the given move in the context of the given game; it is expected to return quickly.
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.puzzle.TilePuzzlePlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.RandomPlayer
Preserves the knowlege of whether the move wins or looses the game only if getCheckForWin() returns true; return values are then randomized unless the random seed is set to 0.
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.reversi.ReversiPlayer
this heuristic is basically counting pieces, but as long as the game is not over, it weights the pieces differently according to their potential for a final win.
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.SocketPlayer
 
heuristic(GamePlay, GameMove, int[]) - Method in class com.antelmann.game.wolfsheep.WSPlayer
only cares for the first given role in the role array
hexString(byte...) - Static method in class com.antelmann.util.Strings
 
hexToBytes(String) - Static method in class com.antelmann.util.Strings
 
HighscoreEntry - Class in com.antelmann.game
 
HighscoreEntry(double, String, long) - Constructor for class com.antelmann.game.HighscoreEntry
 
highscoreFile - Variable in class com.antelmann.game.quiz.DemoQuizFrame
 
highscoreList - Variable in class com.antelmann.game.quiz.DemoQuizFrame
 
HighscoreTableModel - Class in com.antelmann.game
 
HighscoreTableModel(Collection<HighscoreEntry>) - Constructor for class com.antelmann.game.HighscoreTableModel
 
hint(int) - Method in interface com.antelmann.game.AutoPlay
hint(int) delegates the evaluation of the best move to make to the Player object associated to the playerRole.
hint(int) - Method in class com.antelmann.game.GameDriver
hint() interfaces with the Player object that corresponds to the game role of this game.
historyFrameX - Static variable in interface com.antelmann.game.JGamePlay
horizontal offset for positioning the history moves
historyFrameY - Static variable in interface com.antelmann.game.JGamePlay
vertical offset for positioning the history moves
Holiday - Class in com.antelmann.calendar
represents a holiday
Holiday(String, Date) - Constructor for class com.antelmann.calendar.Holiday
calls this(name, date, true, null)
Holiday(String, Date, boolean, Locale) - Constructor for class com.antelmann.calendar.Holiday
 
holidayAdded(Holiday) - Method in interface com.antelmann.calendar.JHolidayList.DataChangeListener
 
HolidayCalendar - Class in com.antelmann.calendar
maintains a list of days that represent holidays.
HolidayCalendar() - Constructor for class com.antelmann.calendar.HolidayCalendar
 
holidayDateField - Variable in class com.antelmann.timeregister.SQLPunchDB
 
holidayDeleted(Holiday[]) - Method in interface com.antelmann.calendar.JHolidayList.DataChangeListener
 
holidayNameField - Variable in class com.antelmann.timeregister.SQLPunchDB
 
holidayTableName - Variable in class com.antelmann.timeregister.SQLPunchDB
 
host - Variable in class com.antelmann.net.SocketConnection
 
hs - Variable in class com.antelmann.net.SocketConnection
 
htmlFilter - Static variable in class com.antelmann.net.LocalWeb
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
(c) 2001-2006 Holger Antelmann - all rights reserved (contact: info@antelmann.com)
see www.antelmann.com/developer for further details and available downloads