Holger's
Java API

com.antelmann.game.puzzle
Class Solitaire

java.lang.Object
  extended by com.antelmann.game.AbstractGame
      extended by com.antelmann.game.puzzle.Solitaire
All Implemented Interfaces:
GamePlay, Serializable, Cloneable

public class Solitaire
extends AbstractGame

A one-player game where the goal is to remove all 'peggs' on the board by jumping over them one by one.

Author:
Holger Antelmann
See Also:
Serialized Form

Constructor Summary
Solitaire()
          uses SolitaireSamples.getSolitiare() to initialize the game
Solitaire(String name, int[][] board)
          Instead of building the board array yourself, you can take advantage of the static methods of the class SolitaireSamples, which provides convenient standard configurations; if you build a configuration yourself, the convention for int[][] board is as follows.
 
Method Summary
 Object clone()
          Any inheriting class with non-primitive members must override this clone() method to provide a full deep copy of the object, which is essential for spawnChild() to work correctly.
 boolean equals(Object obj)
           
 double getResult(int playerRole)
          a default implementation for convenience which may suit most games that do not involve betting or any form of measuring how 'big' the win was.
 int getValueAt(int column, int row)
           
 int getValueAt(com.antelmann.game.puzzle.SolitairePosition pos)
           
 int[] getWinner()
          getWinner() returns an array of all winning game roles - as there could be more than one winner.
 int hashCode()
          still experimental at this point
 boolean isSolved()
           
protected  GameMove[] listLegalMoves()
          listLegalMoves() returns the legal moves for this game.
 int nextPlayer()
          nextPlayer() returns the integer representing the game role of the next player.
 int pegsLeft()
           
protected  boolean popMove()
          popMove undoes the last move by altering the game board to the stage before the last move happened.
protected  boolean pushMove(GameMove move)
          pushMove takes a GameMove and alters the game according to to the move.
 String toString()
          overridden to provide useful information about the game
 
Methods inherited from class com.antelmann.game.AbstractGame
addObserver, clearRedoList, gameOver, getGameName, getLastMove, getLastPlayer, getLegalMoves, getLegalMoves, getMoveHistory, getNumberOfRedoMoves, getObservers, getRedoList, isLegalMove, isWinner, loadFromFile, makeMove, numberOfMoves, numberOfPlayers, redoMove, removeObserver, resetLegalMoves, resetLists, saveToFile, spawnChild, undoLastMove, undoMoves
 
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
 

Constructor Detail

Solitaire

public Solitaire()
uses SolitaireSamples.getSolitiare() to initialize the game

See Also:
SolitaireSamples.getSolitaire()

Solitaire

public Solitaire(String name,
                 int[][] board)
Instead of building the board array yourself, you can take advantage of the static methods of the class SolitaireSamples, which provides convenient standard configurations; if you build a configuration yourself, the convention for int[][] board is as follows.
  • array must be of size [8][8]
  • 0 values in the array are wasted; for the game the values considered are only the array values 1 to 7 to make it more 'human-readable'
  • every position outside the Solitaire playing field (here including the 0 value border arrays) must be other than 0 or 1
  • every Solitaire game position is either set to 0 or 1, where 0 is an empty tile and 1 is a peg
  • The String name is just used as an identification

    See Also:
    SolitaireSamples
    Method Detail

    getWinner

    public int[] getWinner()
    Description copied from interface: GamePlay
    getWinner() returns an array of all winning game roles - as there could be more than one winner. If the function returns null, it doesn't necessarily mean that the game is still in progress, but it could also mean that there is no winner in this game even though it is over (alternatively, an empty array could be returned depending on the requirements of the game). Also, if winners are returned, the game could still be in progress. Maybe, a game keeps playing to determine who is the second winner, etc.


    getResult

    public double getResult(int playerRole)
    Description copied from class: AbstractGame
    a default implementation for convenience which may suit most games that do not involve betting or any form of measuring how 'big' the win was.

    Specified by:
    getResult in interface GamePlay
    Overrides:
    getResult in class AbstractGame
    Returns:
    1 if game is won, -1 if game is lost and 0 if no winners are present

    nextPlayer

    public int nextPlayer()
    Description copied from interface: GamePlay
    nextPlayer() returns the integer representing the game role of the next player. If there is no next player, it is assumed that there are no more legal moves left in the game, in which case the value of nextPlayer() should be irrelevant.


    listLegalMoves

    protected GameMove[] listLegalMoves()
    Description copied from class: AbstractGame
    listLegalMoves() returns the legal moves for this game. This function is used by the final method getLegalMoves(), which is a wrapper around this method to avoid the overhead of generating the legal moves over and over again when called multiple times (as calculating legal moves is commonly expensive). Note that implementations of listLegalMoves() must not check for gameOver(), unless gameOver() is overridden not to check for listLegalMoves(). The same applies to isLegalMove().

    Specified by:
    listLegalMoves in class AbstractGame

    pushMove

    protected boolean pushMove(GameMove move)
    Description copied from class: AbstractGame
    pushMove takes a GameMove and alters the game according to to the move.

    Specified by:
    pushMove in class AbstractGame
    Returns:
    true only if the move was put on the board successfully.

    popMove

    protected boolean popMove()
    Description copied from class: AbstractGame
    popMove undoes the last move by altering the game board to the stage before the last move happened.

    Specified by:
    popMove in class AbstractGame
    Returns:
    true only if the move was taken back successfully.

    isSolved

    public boolean isSolved()

    pegsLeft

    public int pegsLeft()

    getValueAt

    public int getValueAt(com.antelmann.game.puzzle.SolitairePosition pos)

    getValueAt

    public int getValueAt(int column,
                          int row)
                   throws ArrayIndexOutOfBoundsException
    Throws:
    ArrayIndexOutOfBoundsException

    clone

    public Object clone()
                 throws CloneNotSupportedException
    Description copied from class: AbstractGame
    Any inheriting class with non-primitive members must override this clone() method to provide a full deep copy of the object, which is essential for spawnChild() to work correctly. Ay overriding of this method should still begin with a call to super.clone(), though. Also, note that this clone() method does not clone the embedded GameMove objects, i.e. those are expected not to change (except for their heuristics, which shouldn't affect game functionality) - or the subclass will have to take care of this.

    Specified by:
    clone in interface GamePlay
    Overrides:
    clone in class AbstractGame
    Throws:
    CloneNotSupportedException
    See Also:
    AbstractGame.spawnChild(GameMove)

    toString

    public String toString()
    Description copied from class: AbstractGame
    overridden to provide useful information about the game

    Overrides:
    toString in class AbstractGame

    hashCode

    public int hashCode()
    still experimental at this point

    Overrides:
    hashCode in class Object

    equals

    public boolean equals(Object obj)
    Overrides:
    equals in class Object


    (c) 2001-2006 Holger Antelmann - all rights reserved (contact: info@antelmann.com)
    see www.antelmann.com/developer for further details and available downloads