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Holger's Java API |
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java.lang.Objectcom.antelmann.game.AbstractGame
com.antelmann.game.gomoku.GomokuGame
public class GomokuGame
an implementation of the game Go-moku
| Field Summary | |
|---|---|
static int |
EMPTY
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| Constructor Summary | |
|---|---|
GomokuGame()
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GomokuGame(String name,
int width,
int height)
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| Method Summary | |
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protected int |
checkPositionWin(int column,
int row)
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Object |
clone()
Any inheriting class with non-primitive members must override this clone() method to provide a full deep copy of the object, which is essential for spawnChild() to work correctly. |
int |
getHeight()
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int |
getValueAt(int column,
int row)
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int |
getWidth()
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int[] |
getWinner()
getWinner() returns an array of all winning game roles - as there could be more than one winner. |
protected GameMove[] |
listLegalMoves()
listLegalMoves() returns the legal moves for this game. |
int |
nextPlayer()
nextPlayer() returns the integer representing the game role of the next player. |
protected boolean |
popMove()
popMove undoes the last move by altering the game board to the stage before the last move happened. |
protected boolean |
pushMove(GameMove move)
pushMove takes a GameMove and alters the game according to to the move. |
String |
toString()
overridden to provide useful information about the game |
| Methods inherited from class com.antelmann.game.AbstractGame |
|---|
addObserver, clearRedoList, gameOver, getGameName, getLastMove, getLastPlayer, getLegalMoves, getLegalMoves, getMoveHistory, getNumberOfRedoMoves, getObservers, getRedoList, getResult, isLegalMove, isWinner, loadFromFile, makeMove, numberOfMoves, numberOfPlayers, redoMove, removeObserver, resetLegalMoves, resetLists, saveToFile, spawnChild, undoLastMove, undoMoves |
| Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
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public static final int EMPTY
| Constructor Detail |
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public GomokuGame()
public GomokuGame(String name,
int width,
int height)
| Method Detail |
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protected GameMove[] listLegalMoves()
AbstractGame
listLegalMoves in class AbstractGameprotected boolean pushMove(GameMove move)
AbstractGame
pushMove in class AbstractGameprotected boolean popMove()
AbstractGame
popMove in class AbstractGamepublic int nextPlayer()
GamePlay
public int[] getWinner()
GamePlay
protected int checkPositionWin(int column,
int row)
public int getValueAt(int column,
int row)
throws ArrayIndexOutOfBoundsException
ArrayIndexOutOfBoundsExceptionpublic int getWidth()
public int getHeight()
public String toString()
AbstractGame
toString in class AbstractGamepublic Object clone()
AbstractGamespawnChild() to work correctly. Ay overriding
of this method should still begin with a call to
super.clone(), though.
Also, note that this clone() method does not clone the
embedded GameMove objects, i.e. those are expected not to change
(except for their heuristics, which shouldn't affect game
functionality) - or the subclass will have to take care of this.
clone in interface GamePlayclone in class AbstractGameAbstractGame.spawnChild(GameMove)
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