Holger's
Java API

com.antelmann.game.awari
Class AwariPlayer

java.lang.Object
  extended by com.antelmann.game.TemplatePlayer
      extended by com.antelmann.game.awari.AwariPlayer
All Implemented Interfaces:
Player, Serializable

public class AwariPlayer
extends TemplatePlayer

AwariPlayer adds AI to the AwariGame

Author:
Holger Antelmann
See Also:
AwariGame, Serialized Form

Nested Class Summary
 
Nested classes/interfaces inherited from class com.antelmann.game.TemplatePlayer
TemplatePlayer.MoveEvaluater, TemplatePlayer.Synchronizer
 
Field Summary
 
Fields inherited from class com.antelmann.game.TemplatePlayer
levelOverride, monitors, orderMoves, playerName, SEARCH_ALPHABETA, SEARCH_MINMAX, searchOption
 
Constructor Summary
AwariPlayer()
           
AwariPlayer(String name)
           
 
Method Summary
 boolean canPlayGame(GamePlay game)
          canPlayGame() returns true only if the Player provides an applicable heuristic for the type of game given.
 double heuristic(GamePlay game, GameMove move, int[] role)
          This function - often used as a callback function - evaluates the given move in the context of the given game; it is expected to return quickly.
 void setRandomSeed(long seed)
          randomizes the heuristics with the given seed.
 
Methods inherited from class com.antelmann.game.TemplatePlayer
disableTracking, enableTracking, evaluate, evaluate, getlevelOverride, getMonitors, getOrderMoves, getPlayerName, getSearchOption, numberOfPositionsSearched, numberOfRequests, performanceRatio, pruneMove, selectMove, setlevelOverride, setOrderMoves, setPlayerName, setSearchOption, setTracking, statsAsString, toString, totalTimeTaken, trackingEnabled
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

AwariPlayer

public AwariPlayer()

AwariPlayer

public AwariPlayer(String name)
Method Detail

setRandomSeed

public void setRandomSeed(long seed)
randomizes the heuristics with the given seed. By default, randomization is disabled; you can disable randomization through this method by using 0 as the seed parameter. Every other number will initialize the internal randomizer.


canPlayGame

public boolean canPlayGame(GamePlay game)
Description copied from interface: Player
canPlayGame() returns true only if the Player provides an applicable heuristic for the type of game given. This way, a player can control whether it can a game.
 //Example:
 if (game instanceof MyGameClass) return true; else return false;
 // or:
 if (game.getClass() == myFavoriteGame.getClass()) return true; else return false;
 


heuristic

public double heuristic(GamePlay game,
                        GameMove move,
                        int[] role)
Description copied from interface: Player
This function - often used as a callback function - evaluates the given move in the context of the given game; it is expected to return quickly. This function is really the only function that contains proprietory knowlege about the game (as all other functions could be implemented generically without domain knowlege; this is why the class TemplatePlayer provides already most methods except this function for easy implementations of this interface); heuristic() asks for a heuristic of the move given the game status - treating the status as a leaf in a potential search tree (whereas evaluate() may perform a game tree search before returning a value).

See Also:
TemplatePlayer


(c) 2001-2006 Holger Antelmann - all rights reserved (contact: info@antelmann.com)
see www.antelmann.com/developer for further details and available downloads